Włączyłem mugena 1.0 rc7 wybrałem postać Goku san (Gokussj4 by Roken) i wyskoczyły takie oto errory:
Znalazłem na stronie elecbyte takie coś jak aktualnić postać żeby działała w mugen 1.0
player.def
* Set mugenversion = 1.0 in [Info].
player CNS
* Add 1 to the value of the P1 parameter of all HitDef pausetimes.
* Find all instances of "gethitvar(zoff)" and replace with "0", or otherwise change the logic to omit the check.
* Search for all AssertSpecial controllers and add a line "ignorehitpause=1" if the flag is one of: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible
* Search and add a line "ignorehitpause=1" to all controllers in this list: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.
* Search for "snap", "mindist" and "maxdist" in all HitDefs and remove the third (z) parameter if it exists, e.g. "snap = 40, -10, 0, -1"
"snap = 40, -10, -1".
* Search for all "vel z" triggers and replace with "0", or otherwise change the logic to omit the check.
* Search for all velset instances in the [Statedef
] sections and remove the third (z) parameter if it exists, e.g. "velset = 0, 0, 0"
"velset = 0, 0".
* Fix any HitDefAttr triggers that are malformed. The correct syntax is "HitDefAttr <oper> <value1>, <value2>" where <oper> is "=" or "!=", <value1> has at least one letter of "SCA", and <value2> is a set of 2-character strings. e.g. "HitDefAttr = SC"
"HitDefAttr = SC, NA, SA, HA".